![]() From the looks of it, you have to use the touchscreen quite a lot.Īnother issue is the map, where you can only view your current area. And I'm a little worried how well switching items and beams in Samus Returns will work. Much better! They also got rid of the Grapple Beam and the X-Ray Scope. Both Metroid Fusion and Zero Mission streamlined this more by using the R button to toggle between Beam and Missiles, as well as Bombs and Power Bombs in Morphball Mode. One is the item select, where you have to go through a list of five items with some of them even being situational. ![]() In addition, there are some things in Super Metroid that are simply inconvenient. I did the entirety of Maridia with Wall Jumps, because it worked much better for me than the Grapple Beam. This goes so far that one time I played through Super Metroid without using the Grapple Beam at all. This item has some really awkward handling and probably the "stiffest" input in the game. And every time I play this game, it takes some time to get used to this again.īut it's still not as bad as the Grapple Beam. If you press both at the same time, it doesn't work. You have to press into the direction and then press the jump button like a split seconds afterwards. It starts with the Wall Jumps that behave somewhat differently than in other games. It's still a very good game, don't get me wrong, but it feels a little dated now, where most of the issues lie in its controls, especially after playing Zero Mission and seeing Samus Returns. But after replaying the game now, it doesn't feel like it can live up to all that. And since then it always has been one of my favorite Metroid games next to the Metroid Prime Trilogy, where I've also beaten the game a couple of times now. It's even the game that made me chose the nickname "TourianTourist", some time before opening this blog. Super Metroid was my first Metroid game, when I discovered the franchise for myself in 2008. After Zero Mission, I continued on the Wii U Virtual Console and played through Super Metroid again. In anticipation of Samus Returns, I'm currently (re)playing several Metroid games.
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